In fact, one could argue that Oxenfree II's walkie talkie is actually the part of it that does the most harm. But this brings us to the big new feature in Oxenfree II: A walkie talkie communication system, which not only allows you to pick up on the occasional conversation, but lets you talk with other people for insights and advice. There are the three teenage cultists (as well as the occasional somewhat hallucinatory figure), but they only appear at set points, and your interactions with them are minimal. Whereas Alex's friends allowed for different dynamics and relationships, here you're basically tethered to Jacob for the vast majority of the game. You'll have to get used to that particular chemistry, though, as one of the things Oxenfree II lacks compared to the original is a larger supporting cast. The two will address these obstacles of theirs over various chit-chat, and much like the first game, the dialogue is terrific and quite natural, and Riley and Jacob are great characters with a lot of nice chemistry. Jacob also has issues with feeling like he never accomplished anything notable in life yet, a problem also shared with Riley. As it turns out, Riley left Camena on bad terms, thanks to issues with their father, and they have some even bigger issues that get revealed later on, in a plot point that felt a bit obvious at first, but nicely found a way to throw me for a loop. Story-wise, Riley finds themselves confronting a lot of their demons and insecurities again as part of the spectral trickery, much like Alex in the first game. Accompanying it is another terrific soundtrack as well, nicely chilled and moody synths, complete with a few tunes that you can dial into via your radio alongside some rather.unique local programming that adds character. ![]() There are a few new locations like a community center and a ghost town to explore, and Riley's more adventurous spirit allows them to get around in multiple ways via methods such as rock climbing and rope climbing where applicable, but overall, it still carries a lot of the same nicely creepy vibes and beautiful sights. Visually, Oxenfree II still looks similar to the first game, helped by Camena and Edwards Island sharing a lot of basic similarities. You still hike around a moody, atmospheric, scenic island at night, talk with your friend by engaging with dialogue choices where you can interrupt them if you desire, solve puzzles by tuning in with a radio, and of course, have your mind messed with by a series of mysterious and malicious spirits that communicate over the airwaves. In fact, in might be better to describe Oxenfree II as less of a sequel, and more of a continuation from the first title. ![]() Granted, the majority of its gameplay could easily be described as "Oxenfree, but more of it," but I won't complain. The last part of the opening paragraph may have sounded too negative, but trust me, I do love Oxenfree II. Why, they're so close, you might end up experiencing the same horrors that were seen on it. In fact, you can see Edwards Island from Camena. ![]() ![]() Unfortunately, Riley had the bad luck to begin her new job on the same night that a trio of crazed teenagers belonging to a cult known as Parentage have decided to manipulate radio signals in order to open up a triangular portal that could possibly rip apart space in time, like the one from Edwards Island in the first game. Accompanied by their local help, Jacob, they set out to place a few transmitters and check things out. Oxenfree II takes place several years after the events of the first game, and sees players playing as Riley, a young woman returning to their hometown of Camena Island for their new job, helping researchers investigate strange electromagnetic waves that have been popping up. I kept thinking that it's this good game with a great story, something I would have no problem recommending.but at the same time, there were also more than a few elements in it where I couldn't stop remembering how the original game felt more impressive. And that leads me to a similar problem with Oxenfree II: Lost Signals, Night School Studio's sequel to their 2016 supernatural adventure game. For example, I could tell you that taken on its own, Dead Rising 4 is a solid, fun, open-world action game where you get to bash zombies.but that's it's also a lousy Dead Rising game, as seen the second you compare it to the previous three titles. The pain that comes with reviewing the sequel to any game is trying to trying to balance having to judge it on its own merits while also seeing how it stacks up compared to its predecessor (or predecessors).
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